Video Games Becoming Addictive To Children

Parents, teachers, and adults are beginning to wonder with all the research being done on video games if children are not becoming obsessive even addictive to video games. Most of the research that has been complete have focused on video games that have more of a violent theme due to the behavior now appearing in children.

Researchers do feel that there is a connection between violent video games and violent behavior in children. It is felt that when these violent video games are played repeatedly then the children will have aggressive thoughts and become less helpful to others and less sociable as well. In video games where the goal is to kill as many characters as you possible can, then the objective turns into the violent the kills are the more points that they will collect. While a child is playing such a game ninety-nine percent of the time their heart rate will increase dramatically due to the affect the game is having on them.

A study was done by three teenagers and was put on observation at an International Science and Engineering Fair in Cleveland, Ohio that showed how video games affected children who played them. The study showed that people, not only children, or all ages had a rise in blood pressure and heart rate after they played a super violent video game. However, when the same person played a nonviolent video game did not have the the same effect as the violent video game.

Children all over the world play these violent video games every day and some play for more than three or four hours a day. There will always be a debate as to whether violent video games can actually make an individual have behavior that is of an aggressive and violent nature, but the fact is that these video games are addictive to children. It is true that playing video games can help children develop their visual skills while learning about computers, which may help them in school. In fact, studies are now showing that video games can be helpful for children.

The fact is that video games are proving to help children that labeled ADD or ADHD learn how to focus their attention. Video games are often innocent bystanders to the problems in society. Video games have the potential to inspire children to learn if it is presented in the right manner to children. Video games have already proven to have the capability of improving the coordination and visual skills of children that play them.

Children tend to choose video games that have the combination of being challenging, entertaining, and complicated. Many of these video games can take up to one hundred hours of play to complete and most children will have their concentration focused on the video game the entire time. Children that are labeled with ADD and ADHD by teachers are those children that can not sit still in school, but this might just be because they find the school work boring, because the majority of these children can spend hours trying to make it to the next level of a video game.

These same children, who professionals feel can not pay attention, can play a video game for ten straight hours if given the opportunity simply because the game focuses their attention in a way school is unable to try, which is interactive. These children are not simply sitting and watching, but are participating in what is going on and solving problems.

The Best Designer Board Games

Designer board games are something that is generally considered to have been started in Germany, and while sometimes referred to as German style board games, this title can be misleading. Designer board games have come from nearly every country and all have great success stories in the popularity they enjoy with fans. Many different Americans, for example, have produced vastly popular designer board games. A number of designer board games do come from Germany, however, but despite the intimidating nature of the titles, players should feel comfortable with any of these games. They often are similar to many games that players already know and love, but often present some form of twist or enhancement that can make them even more enjoyable!
Good designer board games all feature some sort of theme which unites the strategy and methods used within the game. Sometimes these themes can seem somewhat bizarre and unsuitable for a game, but that is also part of the charm of the designer game. Once such game, Bohnanza, is technically about bean farming, which causes many a player to raise an eyebrow. However, the real game deals with heavy negotiation and trading between players. By using different cards dealt from the deck, players must plant different bean crops, trade for certain bean crops, and eventually harvest the crops to gain money in return. The player who, at the end of the game, has the largest amount of money wins. While initially sounding a bit ridiculous, Bohnanza provides players with much enjoyment as the strategy needed in the game always changes based on the other players.
Tigris and Euphrates is another designer board game which enjoys much popularity with fans. Based on ancient civilizations, this game gives players the chance to act as neighboring dynasties which are clashing over this region. Players randomly select tiles from a bag and during the game, place these tiles in strategic positions around the board, gaining control of areas to expand their kingdoms. Different tiles stand for different aspects of the game and through careful placement, players can build and strengthen their domains in ways that will reap vast benefits. At the end of the game, players collect points based on the numbers and types of tiles that they have placed, and the player with the largest number of tiles is declared the winner of the game.
Scotland Yard is a designer game that pits one player against the others in a team. One player is designated as “Mr. X,” a fugitive from the law who is running around London, trying to avoid capture. The other players all form the law enforcement team trying to arrest him before a certain time limit has passed and Mr. X can roam free. The board is a map of London, marked with certain transportation routes and all of the stops along those routes. All players are forced to travel along these routes, with Mr. X trying to evade capture while the other players pursue. The twist is that only 3 forms of transportation are available and each one can only be used a certain number of times by the police team.
Much strategy and careful teamwork is required with these games, as with most designer board games. However, with the many different varieties and themes available, it is no wonder that they have become as popular as they are. Everyone should be able to find a game that suits their interests!

Teenage Gambling Addiction Education Needed At Local Schools

For the past few years teenage gambling has been increasing at an exponential rate. The increase in gambling can be contributed to family members who gamble, multiple television programs like poker tournaments and skillful advertising from the gambling establishments. It’s becoming an epidemic among our teenagers with no real solution being presented to the educators of our schools systems.

The new stream of commercials related to stop gambling has had very little affect. The commercials are geared towards helping people stop gambling but are not geared towards the individuals who have not experienced gambling at this point in time. The stop gambling commercials have not been able to reach the teenager with a compulsive gambling addiction. They however may reach the parents who may realize their child has a problem.

The only way to help our youth is to educate them in the classroom and at home. I remember years ago in health class they educated us on smoking and drinking. This was very effective on those individuals who never started. But the ones that were already addicted the educational programs were unable to reach them.

There following educational curriculums are needed for today’s students:

a)Helpful Resources for identifying teenagers who may have a compulsive gambling addiction.

b)Helping Teenagers identify their compulsive gambling addiction

c)Educating teenagers on compulsive gambling addiction. This one is my favorite because this has the best opportunity to prevent a teenager from gambling, helping teenagers identify the signs of compulsive gambling addiction and if the teenager has a problem with gambling.

d)Giving Teenagers the tools to identify others who may have a gambling addiction like their parents. This one has to be handled sensitively. I have received numerous emails from teenagers who did not know where to go, who to talk to in order to help a family member.

e)Educating Teenagers on the resources available to get help by giving them the local stop gambling telephone numbers and helpful stop gambling websites.

f)Understanding Compulsive Gambling Addiction

g)Practical exercises for teenagers with addictions to learn about self esteem, trust and more.

The above educational curriculums are needed to help educate the teenage population.

As each year passes the amount of teenager’s addicted to gambling increases. This increase is due to the increased exposure. This exposure is due to the increase in the number of cable and television gambling programs, advetising by local gambling establishements, retailers jumping on poker craze selling poker chips, the increase in the number of state lotto drawings per day and the state advertising for their scratch off tickets.